My video games
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Introduction
I’m slowly learning how to design and make games. I’m an artist first and foremost, so my programming skills are minimal. I often rely on others (like Matthew) for development in more complex game engines. My focus is on art: making it interactive, and exploring what’s possible in the space of games.
The games I make lean heavily into the art game genre; they're centered on exploration, observation, and themes like labour, education, and space. I often incorporate real-world places (most often around Vancouver Island) and bits of ephemera (found papers and items) into the work.
Below are the games I’ve made so far.
My Games (2020-2025)
Title | Year Created | Game Engine | Download | Image |
---|---|---|---|---|
Exhibition by Institution: A Culture Work Simulator | 2021 | Unreal Engine | Link | ![]() |
Lesson Loop | 2024 | Ren'py | Link | ![]() |
Precious Trash: An Artist Talk | 2025 | Ren'py | coming soon | ![]() |